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Just a comparison: Legacy 4:3 (or to easily compare: 12:9 (or 16:12)) Not seeing the top and bottom 25% is a bit annoying though. This said: The UI and the movies might well be adapted to be played unaltered but fitting to screen, not stretched but limited by the lowest cap, I do not mind seeing my characters scaled down in the selection screen so they fit, nor do I mind a bar or sideblocks in a 16:9 encoded film when I can watch it properly.
5120x1440p 329 portal 2 movie#
However the UI problems and movie problems remain.
5120x1440p 329 portal 2 1080p#
I played on 2 1080p monitors since 2011 myself and had a second monitor available since 2007 and I was pretty late adopting a second monitor. Playing on 2 or 3 monitor setups has been a thing for well over a decade now, almost 2 even. 2 and 3 screen solutions and resolutions have been supported by the game since. For developers it would probably be the same as a spanned 2 screen setup, just place a second screen and evaluate. I'd say the proportions of the screen are completely the same as the resolution people see while playing on 2 regular 1920x1080 FHD screens or 2 2560x1440 UHD screens. I received my 49" 5120x1440p monitor recently as well. It might be that your resolution is more tricky to fit with how this game have been designed as for ratio and resolution.
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In game cinematic had also issues on 21:9 (had one myself) where parts could be cut out or didn't display properly, there are still issues on character select screen even on 34 inch 3440 x 1440 resolution screen where charrs will be cut (cropped) vs other smaller races in game The 21:9 I had did also have lower resolution as it used 2560 x 1080 pixel compared to what I use now. You could also try out run game in Borderless Fullscreen to avoid getting dimension that look strange on a larger screen. Super Ultra Wide is a larger version of 21:9 dimension display. In start of Ultra Wide Displays with 21:9 dimension there where also issues where things either looked stretched out or had black boarders added to keep a 16:9 ratio in some games. Try to set up display or in video card to a more normal resolution that might work better with this game which will work in centre of screen. This resolution might also be too wide as from what I can see (googling) it is for having several smaller screen work over larger viewer width (cover angels our eyes would see from left to right outside of main focus point in centre). Game also have preset size for UI elements (Interface Scaling) which change when you change DPI, so you might want to try find something that fits for your display.ģ2:9 ration isn't enough information as we (or ANet) have no idea what your resolution might be and over how larger physical area your display are working.
5120x1440p 329 portal 2 windows#
You need to adjust DPI in MS Windows and in game (Options>Graphic). The character selection screen also doesn't scale, although this is not the biggest issue. The same goes for cinematics that play within, these are always played back at a very low quality (480p?). The game scales very well to this display, but not everything unfortunately.Whenever there's a dialogue scene in story mode, a big part from the top is cropped off. I have an ultrawide monitor of 32:9 aspect ratio.
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After 6 years I decided to come back to GW2 and I started doing story mode.
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